The Masquerade

The biggest name in web3 art.

Overview

In 2025, Sam Spratt launched The Masquerade, an interactive web3 experience that garnered over $12m in sales volume.


I led the design.

Timeline

June 2024 – January 2025

Devices

Mobile & Web

Features + pages

Working as a small team, we shipped The Masquerade over four distinct phases– waitlist, launch, gameplay, and the post-game experience.

Homepage

Registration

Activity Center

Artist View

Filter + Sort

Email + Social

Marketplace

Gameplay

Item Detail

Buy + Sell + Offer

Profile

Notifications

Reflections

Building a custom drop experience for the devout web3 community is certainly an interesting learning experience.


How do you honor community while fostering buy incentive?

How much hand holding should you do while leaving room for exploration?


Happy to chat in detail about this :)